Not too bad.
Take Me Away
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I tried it, but the hit detection was really off and I didn't get far. Felt like I had to point directly into their eyeballs in order for the attack animation to even trigger, which was silly since I was holding an axe :D
@Lumps_Plays yea my axe physics and collisions weren't too great when i made the game he he but i just recently went back to redo the collisions/physics on the game, they should feel ALOT better now.